Klivve Cussler
Ransoms Incorporated
84
|
Posted - 2013.04.01 21:51:00 -
[1] - Quote
I knew we were on the right track for Dust the first time I saw the word "Ragequit" in reference to Dust.
Right now Eve Online rewards planning, organization, and audacity. This is a game where one of the first dreadnoughts was stolen in open space by an oportunistic third party during an in-space transfer between builder and buyer. I bet that guy ragequit! But those are the things that make Eve unique, and that's what we need in Dust. Victory to the team that stacked the deck in their favor, that planned better, executed better, prepared better, and not just to the team that played better. Victory to the team that arranged to have a stripper go to the house of the enemy commander just as the match started. And to the Victor go the spoils. Real spoils, not just Isk, but resources and territories that are better than others, that make that place worth fighting for instead of the place next to it.
To "Make it matter" in Dust, situations that lead to fights, not just the fights themselves, need to be worthy of a story. I look forward to the day when I can read about, or participate in, stories like:
Quote:We had lost the battle for the system, but we were holding on planetside. We had stockpiled a huge number of clones and equipment and so far it was enough. The problem was, all of our really expensive blueprints were stored dirtside, and we really couldn't afford to lose them. So as the enemy mercs closed in, we launched an attack on the anti-ship battery to the west, while simultaneously defending yet another attack on the storage depot. We gained control of the battery and cleared space at the top of the elevator. An allied blockade runner picked up the BPs and made it back behind friendly lines. After that, well, we transfered as much equipment and as many clones off-planet as we could and they overran us. But with the BPs intact, we'll be in a position to counter-attack within weeks.
The heart of Eve is risk of loss. The player that risks and wins feels trimuphant. He wants to shout it from the rooftops that his little band of brothers held off the mighty horde. The player that risks and loses feels equally strongly. And it's important that sometimes, there's nothing you can do about it. Sometimes, the other guy is just in the right place at the right moment with the right kit to kill you, and nothing you can do will change that. But other times, you get to be that guy, and that feels awesome. |